Link Search Menu Expand Document

Worldmap

The mapper manual lists the functions world_map_x_pos and world_map_y_pos, which supposedly return the player’s x and y positions on the world map. get_world_map_x/y_pos are included here anyway, because I was unable to get those original functions to work, or even to find any evidence that they existed in game.

Функции


get_world_map_x_pos

int get_world_map_x_pos()

get_world_map_y_pos

int get_world_map_y_pos()

in_world_map

bool in_world_map

Returns 1 if the player is looking at the world map, or 0 at any other time. Obviously this is only useful in global scripts, since normal scripts will never get the chance to run on the world map.


set_terrain_name

void sfall_func3("set_terrain_name", int x, int y, string name)

Overrides the terrain type name for the sub-tile on the world map by the specified coordinates.


set_town_title

void sfall_func2("set_town_title", int areaID, string title)

Sets a floating text for a town on the world map when hovering the cursor over the player’s marker.

- areaID: the ID number of the town from city.txt

set_world_map_pos

void set_world_map_pos(int x, int y)